package com.aloda.constant;

public class TeamConstant {

    /**
     * 队伍最多人数
     */
    public static final int MAX_MEMBER = 100;

    /**
     * 队伍初始人数
     */
    public static final int DEFAULT_MEMBER_NUMBER = 1;

    /**
     * 加密队伍
     */
    public static final int CRYPT_TEAM = 1;

    /**
     * 公开队伍
     */
    public static final int UN_CRYPT_TEAM = 0;

    /**
     * 可附近发现
     */
    public static final int FOUND = 1;

    /**
     * 不可附近发现
     */
    public static final int UN_FOUND = 1;

    /**
     * 队伍默认状态 - 正常
     */
    public static final int TEAM_DEFAULT_STATE = 1;

    /**
     * 队伍异常状态 - 解散
     */
    public static final int TEAM_ERROR_STATE = 0;

    /**
     * 限时队伍
     */
    public static final int IS_TIMED_TEAM = 1;

    /**
     * 是队长
     */
    public static final int IS_LEADER = 1;

    /**
     * 不是队长
     */
    public static final int NOT_LEADER = 0;
}
